From 67157331629f811942f17b278af1ccf2a4d72f0a Mon Sep 17 00:00:00 2001 From: Jake Howard Date: Thu, 7 May 2015 19:50:57 +0100 Subject: [PATCH] added different types of targets --- target.py | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/target.py b/target.py index b159529..ad6da93 100644 --- a/target.py +++ b/target.py @@ -1,5 +1,6 @@ import pygame + class Target(pygame.sprite.Sprite): def __init__(self, x, y, color=(30,0,150), width=16, height=16): super().__init__() @@ -10,10 +11,13 @@ class Target(pygame.sprite.Sprite): self.rect = self.image.get_rect() self.speed = 10 self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2)) # centres co-ordinates - + self.type = "NORMAL" + def move(self): self.rect.x += self.speed def drop(self): self.rect.y += 20 self.speed *= -1 + +