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modified OP keyboard shortcuts for OP.

master
Jake Howard 6 years ago
parent
commit
5b14f36770
  1. 29
      game.py

29
game.py

@ -84,18 +84,7 @@ def play(window, options):
temp.rect.y += 20
bullet_group.add(temp)
fired = True
if event.type == pygame.KEYDOWN and event.key == pygame.K_KP_PLUS:
if not player.options["Sounds"] or not player.OP:
Sounds["main"].stop()
Sounds["OP"].play(loops=-1)
player.OP = True
player.change_colour((255,96,0))
elif player.OP:
Sounds["OP"].stop()
Sounds["main"].play(loops=-1)
player.OP = False
player.reset_image()
keys = pygame.key.get_pressed()
if keys[pygame.K_RIGHT] or keys[pygame.K_d]:
@ -113,6 +102,22 @@ def play(window, options):
if keys[pygame.K_r] and [pygame.K_9] and [pygame.K_k] and player.OP:
eggs.r9k(window)
if keys[pygame.K_KP4] and keys[pygame.K_KP2] and keys[pygame.K_KP0] and keys[pygame.K_o] and keys[pygame.K_p] and not player.OP:
if player.options["Sounds"]:
Sounds["main"].stop()
Sounds["OP"].play(loops=-1)
player.OP = True
player.change_colour((255,96,0))
logging.warn("OP mode engaged.")
if keys[pygame.K_KP_MINUS] and player.OP:
if player.options["Sounds"]:
Sounds["OP"].stop()
Sounds["main"].play(loops=-1)
player.OP = False
player.reset_image()
logging.warn("OP mode disabled.")
for sprite in bullet_group:
sprite.update()
if sprite.rect.y < 0 or (sprite.rect.y > player.rect.y and sprite.type == "TARGET"):

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