Flipped sound logic
This commit is contained in:
parent
51f8d3e4eb
commit
42d74daaf8
1 changed files with 1 additions and 1 deletions
2
game.py
2
game.py
|
@ -76,7 +76,7 @@ def play(window, options):
|
||||||
return "QUIT"
|
return "QUIT"
|
||||||
|
|
||||||
if event.type == pygame.KEYDOWN and event.key in [pygame.K_SPACE, pygame.K_w, pygame.K_UP] and not fired:
|
if event.type == pygame.KEYDOWN and event.key in [pygame.K_SPACE, pygame.K_w, pygame.K_UP] and not fired:
|
||||||
if not player.options["Sounds"]: Sounds["shot"].play()
|
if player.options["Sounds"]: Sounds["shot"].play()
|
||||||
temp = Bullet(player, player.options["Textures"])
|
temp = Bullet(player, player.options["Textures"])
|
||||||
bullet_group.add(temp)
|
bullet_group.add(temp)
|
||||||
fired = True
|
fired = True
|
||||||
|
|
Reference in a new issue