added target movement, and added dropping.
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788a58f014
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1 changed files with 10 additions and 12 deletions
18
target.py
18
target.py
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@ -1,21 +1,19 @@
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import pygame
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class Target(pygame.sprite.Sprite):
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def __init__(self, color=(30,0,150), width=16, height=16):
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def __init__(self, x, y, color=(30,0,150), width=16, height=16):
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super().__init__()
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self.width = width
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self.height = height
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self.image = pygame.Surface((self.width, self.height))
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self.image.fill(color)
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self.rect = self.image.get_rect()
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self.speed = 4
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self.speed = 10
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self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2)) # centres co-ordinates
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def set_position(self,x,y):
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self.rect.x, self.rect.y = (x+(self.width/2)),(x+(self.width/2)) # centres co-ordinates
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def move(self):
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self.rect.x += self.speed
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def move(self, x,y):
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if ((self.rect.y + self.width) > window_rect.y) or((self.rect.y - self.width < 0)):
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movement = self.speed
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else:
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movement = -self.speed
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self.rect.y += movement
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def drop(self):
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self.rect.y += 20
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self.speed *= -1
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