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added target movement, and added dropping.

This commit is contained in:
Jake Howard 2015-05-06 09:52:28 +01:00
parent 788a58f014
commit 1dd1205cb4

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@ -1,21 +1,19 @@
import pygame
class Target(pygame.sprite.Sprite):
def __init__(self, color=(30,0,150), width=16, height=16):
def __init__(self, x, y, color=(30,0,150), width=16, height=16):
super().__init__()
self.width = width
self.height = height
self.image = pygame.Surface((self.width, self.height))
self.image.fill(color)
self.rect = self.image.get_rect()
self.speed = 4
self.speed = 10
self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2)) # centres co-ordinates
def set_position(self,x,y):
self.rect.x, self.rect.y = (x+(self.width/2)),(x+(self.width/2)) # centres co-ordinates
def move(self):
self.rect.x += self.speed
def move(self, x,y):
if ((self.rect.y + self.width) > window_rect.y) or((self.rect.y - self.width < 0)):
movement = self.speed
else:
movement = -self.speed
self.rect.y += movement
def drop(self):
self.rect.y += 20
self.speed *= -1