updated HUD and colours
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parent
99ab88af18
commit
1784865b1a
1 changed files with 9 additions and 8 deletions
17
game.py
17
game.py
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@ -10,19 +10,20 @@ from target import Target, generate_targets
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PLAYING_GAME = False
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WINDOW_SIZE = (680, 790)
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HUD_COLOUR = (255,168,72)
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def update_score(window, score):
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def update_score(window, score, colour=HUD_COLOUR):
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font = pygame.font.SysFont(None, 30, bold=False)
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window.blit(font.render("Score: {}".format(int(score)), True, (255,0,0)), (25, WINDOW_SIZE[1] - 30))
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window.blit(font.render("Score: {}".format(int(score)), True, colour), (25, WINDOW_SIZE[1] - 30))
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def update_level(window, level):
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font = pygame.font.SysFont(None, 25, bold=True)
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window.blit(font.render("Level: {}".format(int(level)+1), True, (0,255,0)), (8.7*WINDOW_SIZE[0]/10, WINDOW_SIZE[1] - 30))
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def update_lives(window, lives):
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def update_level(window, level, colour=HUD_COLOUR):
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font = pygame.font.SysFont(None, 30, bold=False)
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window.blit(font.render("Lives Remaining: {}".format(int(lives)), True, (0,0,255)), (4.5*WINDOW_SIZE[0]/10, WINDOW_SIZE[1] - 30))
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window.blit(font.render("Level: {}".format(int(level)+1), True, colour), (8.5*WINDOW_SIZE[0]/10, WINDOW_SIZE[1] - 30))
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def update_lives(window, lives, colour=HUD_COLOUR):
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font = pygame.font.SysFont(None, 30, bold=False)
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window.blit(font.render("Lives Remaining: {}".format(int(lives)), True, colour if lives != 0 else (255,50,0)), (3.8*WINDOW_SIZE[0]/10, WINDOW_SIZE[1] - 30))
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def initialise(menu, options):
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pygame.mixer.pre_init(44100, -16, 2, 2048)
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