diff --git a/game.py b/game.py index 3967bfe..dec5cee 100644 --- a/game.py +++ b/game.py @@ -93,7 +93,7 @@ def play(window): "Target Movement":[FPS*0.5,FPS*0.5], "Powerup":[FPS*100, FPS*100] } - Sounds["main"].play(loops=-1) + Sounds["main"].play(loops=-1) #Start background music logging.info("Game Started.") PLAYING_GAME = True @@ -177,7 +177,7 @@ def play(window): temp.speed = -3 #So it shoots down! bullet_group.add(temp) - if len(target_group) == 0: + if len(target_group) == 0: #If all current players are gone. player.level += 1 target_group = generate_targets(player) player.change_colour(player.colours[player.level]) @@ -185,7 +185,7 @@ def play(window): sleep(1.5) if player.OP: - player.change_colour((255,96,0)) + player.change_colour((255,96,0)) #override colour change if changed before update_score(window, player.score) update_level(window, player.level)