import pygame
class Target(pygame.sprite.Sprite):
def __init__(self, x, y, color=(30,0,150), width=16, height=16):
super().__init__()
self.width = width
self.height = height
self.image = pygame.Surface((self.width, self.height))
self.image.fill(color)
self.rect = self.image.get_rect()
self.speed = 10
self.rect.x, self.rect.y = (x+(self.width/2)),(y+(self.width/2)) # centres co-ordinates
def move(self):
self.rect.x += self.speed
def drop(self):
self.rect.y += 20
self.speed *= -1